10 Challenges & Solutions
to Teaching in Second Life

November 17, 2007

These responses were authored by graduate students and faculty, and compiled as part of a weekly assignment in EDTECH 597: Teaching & Learning in Second Life, Boise State University, EDTECH Island. Topics were chosen based on the authorÕs own interest.

1.     Teaching Delivery Modality
Chris Haskell

Challenge: It happened in a predictably unpredictable way. After hours of preparing to teach our group project on creative instruction in second life, one simple and appropriate request obliterated our lesson plan. Despite the weeks of outlining, research, content development, dialog, and practice, we felt utterly unprepared. The request: ÒCan you present in text?Ó seemed entirely reasonable and undeniably impossible.

Interestingly, the original SL culture is built on text communication. For years, the only mode of communication was opening a chat window and allowing your avatar to pantomime in mid-air. The advent of voice communication has split the community of SL residents by creating an oddly ironic digital divide with haves and the have-nots. Some residents prefer the convenience of communicating to others using their voice. Proponents say itÕs faster, more direct, and can create a stronger RL relationship. The have-nots relish the other side of the coin. Those who are without, or in many cases chose to NOT to use, say that text chat is more pure, allows residents to communicate deeper meaning, offers separation, and is more appropriate as a form of communication in a virtual world.

The crux of the issue is NOT whether to promote or eliminate one method of communication in teaching in the SL environment, but how to include or make accessible first person instruction in world.

The litany of solutions:

When teaching in-world, it is a helpful solution to anticipate teaching to both modalities. At the minimum, the instructor has to consider being ready to teach with text. In being prepared to teach, it is good to outline the central points of a lesson and supporting details so that they can be copied into a chat window or handed off in a note card. This works best when the anticipation is teaching in voice but the possibility of teaching to some in text.

The Translator:

In group teaching, voice can work as the primary method. One solution is to assign someone to act as scribe and translator. As you speak, another voice enabled resident paraphrases larger thoughts and directions into the chat window. This is akin to 70Õs-80Õs era newscasts where a small window of the TV screen was dedicated to a sign language interpreter. This allows the presenter or teacher to be unencumbered by the keyboard while they teach but still communicate to the SL hearing impaired.

Text-delivering devices:

Several scripted objects exist in-world that allow the release of text on command. Above and beyond objects that ÒspeakÓ text indiscriminately, the scripted tools allow specific timing of elements, line-by-line release, and RT modification.

One object created by Yahon Althouse called ÒYo SpeakÓ will say a line up to 255 characters each. It works by reading a note card. The user creates the notecard, separating each line with a return, and then drops the notecard in the object. Once deployed, the creator (and the creator alone) clicks on the object and the next line of text is released. This type of pre-scripted object can help move a lesson through predictable lessons.

Another tool of this ilk is called ÒWhiteboardÓ by K & R engineering. In addition to video, slide, and text collection, it will support a pre-scripted notecard and deliver the lines (100 characters each) on to the Whiteboard object but NOT into local chat.

The podcast:

The process of communicating by text can, at times, result in cognitive overload. Much like that feeling one gets when they have read an entire page in a book while day dreaming, we Òwake-upÓ to find that (although our eyes were moving) there was no comprehension.

Consider the solution of recording a podcast that follows the same order and similar timing of your presentation or lesson. Participants who download the podcast could be prompted to see or do the same things as the class who is connected to voice chat in world.

Wrap-up:

While it would be much easier to exclude one modality of delivery, the climate in education and society of inclusion is not likely to weaken. We will, as teachers and learners, be expected to communicate to all learners with all needs. Finding and employing solutions to SL bi-lingual delivery is a must.


2.     Corporate 3-D Learning Platform Environments
Ric Robinson

The Challenge
For many companies, it is required that they have their corporate IT department approval before hosting or contract-hosting any software platform. A virtual learning environment platform is no exception. Some risks involved with implementing a virtual world, according to a recent article (Broersma, 2007) on a Gartner report, include: IT security, access management and confidentiality. IT security deals with issue of preventing unwanted code through a corporate firewall. Access management is the problem of knowing who the real person is behind an avatar. And confidentiality involves the need for US companies, in particular, to protect the content of business matters and meetings. Before a virtual learning environment platform is approved by IT, these are some of the issues that will need to be addressed.

A Solution
One possible solution to all three of issues is to host a virtual leaning environment platform on a corporate intranet servers. Several software solutions exist (Boslet, 2007), such as MPK20, Forterra Systems' Olive, or using the Torgue Game Engine from Garage Game's. Second Life itself may possibly have its own complete Open Source solution available later this year.
Hosting the virtual learning environment within a corporate Internet provides the It department with control over what code is added to an employee's workstation. The IT department can also set up the avatar accounts so that they know who the real person is behind an avatar and real world business content is protected from "outside" ears. For example, training containing highly proprietary information would not fall into the preview of someone outside the company. Corporations contract for hosts outside their firewall could use restricted areas and assign avatar ID's to address two of these issues, but they would not have control over preventing unwanted code passing through the firewall.

References
Boslet, M. (2007). Virtual worlds catching on in workplace. Retrieved November 12, 2007, from Mercury News.com Web site:http://www.mercurynews.com/business/ci_7134583?nclick_check=1
Broersma, M. (2007) Virtual Worlds: Risky Business. Retrieved November 12, 2007, from PC World Web site:http://www.pcworld.com/printable/article/id,135866/printable.html

3.    SL Access for the Visually Impaired
Alice Bedard-Voorhees

Problem
I have been thinking about technological and sensory accessibility in Second Life. The user in this post is in a wheel chair, a motor disability that does not affect access. In an earlier blogpost, http://mocozone.blogspot.com/2007_10_14_archive.html, I included an article about a headgear that allowed people with neuron-muscular disabilities to direct avatar movement through though and transmission through the headgear . But in that post I also wondered aloud about how people with full visual impairment could participate in Second Life.

Potential Solution
An article entitled ÒIBM Project: Second Life Accessible of Blind People,Ó (Sierra, 2007), describes IBMÕs efforts to make SL accessible through sound (Òleaves rustling,Ó for example) and text-speech software integration. It is still in the R and D stage.

Bedard-Voorhees, A. (2007). Neuromobility. Mocozone Blog. Retrieved on November
13, 2007, from http://mocozone.blogspot.com/2007_10_14_archive.html

Sierra. (2007). IBM project: Second life accessible for blind people.
Techpin: Daily Tech News. 24 September 2007. Retrieved on November 13,
2007, from http://www.techpin.com/ibm-project-second-life-accessible-for- blind-people/#comment-1205.

4.              Accessibility
Will Ober

This week's reflection begins with an excerpt from Dr. Dawley's post to the SLED list-serve

=============begin SLED excerpt
2. I was doing a presentation in our amphitheater one day. A gentleman
in a wheel chair asked me if I could make the stadium accessible,
because there wasn't a seat large enough for him to "land" his
wheelchair and he had to float. I don't mind making an accessible area,
and happy to do it if it makes someone feel more welcome in our area.
At the same time, I also felt like a jerk for not considering his needs
in the first place. Does anyone have a list of accessibility issues to
be considered by SL educators (sorry if this has already been
discussed).
=============end SLED excerpt

The wheelchair anecdote really caught my attention. I find it interesting that a person would choose to be confined to a wheelchair (and a flying wheelchair, at that) In a world where literally almost anything is possible. ItÕs hard to know what anyone else is thinking, but I admit my first guess would be that the avatar belongs to someone who in the real world is either a)wheelchair bound, b)emotionally attached to someone in a wheelchair, or c)works with or advocates for people who need to use wheelchairs.

While some who canÕt walk in RL might want to have the full range of body movement in SL, I can just as easily imagine why others might not. It seems like this choice (and it is a choice that involves effort and probably some expense, since the Lindens donÕt provide new users the option of a physically impaired avatar) is really about an assertion of what the person thinks SL is for. In the case of the wheelchair-bound avatar, the RL counterpart might want to raise othersÕ awareness, maintain a self-identity, or just get attention. In any case, the bias here is toward making SL like RL, and that is a moral gray area.

In a way, SL is like a bunch of countries, each of which has its own laws or mores. ThereÕs a wide variation on what is allowed (and sometimes required) from sim to sim, and even in areas within the sims (e.g. roleplays that require NPC tags for visitors). The Lindens really only provide technical support for enforcing some of these laws. Landowners can restrict indiscriminate building, vandalism, and some bandwidth-intensive activities (prim restrictions).

RL felony behavior is determined by where the perpetrator and victim are located. But if you dig into what constitutes a felony in SL, things can get a little ridiculous. My sense is that most matters are of the kind that might end up in civil court, but would never make it to a criminal judge. Statutory issues such as gambling and child pornography are two exceptions.

But when I think of the disabilities issue, I canÕt help but wonder what a PETA member would think if they went to a Neko RPG battle sim in SL. You laugh (I hope), but if it doesnÕt exist, it probably will some day. Thinking about this scenario leads me to the conclusion that SL can be a staging area for the RL battles about the way the world should be. Harsh or accommodating? Fair or unfair? Beautiful or ugly? The reality will always be a little of each. Our experiences in SL will reflect our RL selves and associations (or at least the parts that manage to transfer to our avatars). And the beauty---to a certain extent---will remain in the eye of the beholder.

Personally, my accessibility issues in SL have more to do with solid walls. And rezzing beneath the floorboards of a house when I TP to a foreign sim. High altitude flight was an accessibility issue until I obtained a flight aid. But that just shows my bias: SL does not need to be like RL in all the ways that RL constrains and binds us. Some restrictions are useful (build restrictions), and some are technically necessary (avatars being in only one sim at a time; teleporting). But the rest is just opinion. And despite what we think, we are usually (always?) just visitors in the foreign world that is Second Life.

With all that as a preamble, the greatest challenge educators may face is not related to graphics cards, or aligning prims, or even mastering the intricacies of good scripting. These problems can be transient or permanent, and this depends largely on the attitude of the learner. The spirit of the learner---the capacity to develop a vision, and the determination to see it through---needs to be fostered. And it may be that the best way to teach this is by example.

References:
Dawley, Lisa. Accessibility post to SLED listserve, 11/12/07;
https://lists.secondlife.com/pipermail/educators/2007-November/015923.html

Vonnegut, Kurt. ÒHarrison BergeronÓ Retrieved on a 11/12/07 from
http://instruct.westvalley.edu/lafave/hb.html

Wikipedia page: Real Estate (Second Life)
http://en.wikipedia.org/wiki/Real_estate_(Second_Life)

5.     Facilitating New Users
Jeremy Koester

One of the first and greatest challenges for teaching and learning in virtual worlds such as Second Life (SL) is the steep learning curve for navigation and operation in the environment. Many ÔresidentsÕ arrive with little direction, narrow support, few relevant skills and nary a hint of meaningful tools. This is evidenced in research (Mayrath, Sanchez, Traphagan, Heikes & Trevedi, p.2) where the authors describe the first semesterÕs assignment.

ÒOne of the instructional objectives of the first semester was for students to learn about the integration of visual and verbal rhetoric. The activity used to accomplish this included learning about various types of architecture on campus, writing about architecture, and then building their ideal campus in Second Life and explaining why it was ideal. This activity required a great amount of time for students to learn how to build objects and structures in Second Life. The survey and interview results suggested the students were frustrated because they perceived the Second Life activities as irrelevant to the course content, excessively difficult and time consuming, and not helpful to their learning.Ó

The fortunate part for the learners in this course was that they had the support through the educational institution that they were involved. Many people who hear reports of or see information about SL dive in to Ôcheck it outÕ and leave with less than desirable experiences and negative views. I continue to advise institutions and individuals to go in with a purpose and have a connection who can take you on a tour or set you on a positive path of experiencing meaningful spaces that are plentiful in SL. New Media Consortium (NMC) is headlong into providing solutions of relief in the form of an educational orientation space (SLED listserv communication, 8/20/07). There are also many educational institutions and individuals providing regular orientation meetings to assuage this learning curve, such as the ELVEN new teacher orientation.

Mayrath, M., Sanchez, J., Traphagan, T., Heikes, J., & Trivedi, A. (n.d.). Using Second Life in an English Course: Designing Class Activities to Address Learning Objectives. Retrieved November 13, 2007, from http://lisadawley.googlepages.com/SL.edmedia07.pdf
 
Levine, A. (2007, August 20). Entry Portals. Message posted to Second Life Educators electronic mailing list, archived at https://lists.secondlife.com/pipermail/educators/2007-August/013282.html
 
Public Post here: http://groups.google.com/group/gaming-and-learning-in-sl/web/jers-wannabeblog

6.  Training New Students
John Miller

One of the biggest challenges for the instructor is dealing with the training of the new students. It is highly desirable to get them quickly into SL but have them comfortable with the basic needs for a student here.

In Jeremy Kemp's presentation, see below, he mentions three phases of learning how to interact in SL. The first phase is monkey, where the newbie is learning to move around, bumps into things and is fairly clumsy. Wants a roof over structures and like them to remember more like the real world.

The second phase, bird, is where the user learns to fly and to camera around, wants open spaces, no roofs, less structures.

Finally the third phase, angel, where there are out of rl body experiences.

Strategies to help newbie in the monkey phase can include the following:

1. Use of shelters to learn how to do things in a safe, nonjudgmental environment.
2. Notecards for basic needs in SL
3. Landmarks to important places, including more orientation sites.
4. Money to buy things.
5. Free basic and fun items, such as avatar radars and the flight feather, to name a few.

Jeremy Kemp's ALASC Luminary Lecture: Second Life: 20 Lessons: http://slisweb.sjsu.edu/

7.     Facilitating New Users
Ann Jeffrey, Lisa Blair, Mauri Collins, Salli DiBartolo

Problem addressed
We were part of a large class learning about Second Life, that has met synchronously once a week inworld. Class members were located in very different time zones from the UK to the US and through to Australia. We choose, as our group teaching project, to address "Facilitating New Users."  We spent some time brainstorming beyond the basics of creating an avatar and learning to work.  Our aim became to help new residents and new teachers learn some of the skills needed for teaching in SL, namely a relatively easy way to create a feeling of 'groupness', the ability of think about ambient sound as a factor in immersive learning and to think about what constitutes good manners and appropriate academic self-presentation in SL.

How we solved it
We created a class that offered three experiences that would address a range of necessary skills. We used tools and materials that were either already present in SL, or were easily constructed by novices. As using voice for group instruction has, in our experience, caused significant issues when some members of the audience have voice and some do not, we decided to conduct the class using chat.  Chat is the 'natural language' of SL and reduces some technical difficulties, while improving accessibility.

The first activity divided the class into small groups and used making a T-shirt as an ice-breaker activity. This enabled students to build skills in both dressing and managing their inventory. Many of the students had not realized that simple clothes creation was a built in feature, and that there were fabric textures in their library.  Students also learned negotiation and co-operation through the choice of the pattern for the shirt.  Instructors could use this as an icebreaker in a class and also begin, through the design choice, to establish a sense of community and cohesiveness among their students.  The activity concluded with a reflective discussion of learning and application for this exercise.

The sound exercise asked students to walk around the garden in which the class was held and to notice the ambient sounds and their internal reaction to them. The sounds included surf (the garden is close to the beach), ducks, hummingbirds, and a peacock, bees, locusts, squirrels, frogs, rain and thunder,  This gave students an opportunity to think about ambient sound in relation to both speech and background environmental sounds. In the reflection discussion afterwards, they noticed that environmental sounds can really enhance some aspects of immersion such as setting mood or scene. There was a lively discussion about sound in relation to accessibility and enabling equal access to communication in terms of group discussion as well as physical ability.

While our manners class both taught SL skills in both teacher and student presentation and etiquette in a fun and lighthearted way, the presentation itself was complex. We prepared a powerpoint and presentation board ahead of time.  The commentary for the slide show was stored on a note card to be copy-and-pasted in for each slide, taking into account an average reading speed.  The presenter created 13 different costumes as folders that were dropped onto the presenter to quickly change appearance, based on the content of the slide and/or commentary.  These included both human and non-human characters.  Shortly after the presentation commenced, the other group members began "griefing" - changing into animal avatars and threatening and bumping audience members, repeatedly calling out stock phrases and generally behaving badly.  The presenter continued the presentation, attempting to regain control, yelling (in text) "I AM THE TEACHER" several times.  We found that our audiences appreciated the humor and profited from both good and non-examples of appropriate self-presentation.

Result
We have run this same session 3 times for different audiences and each time has been successful but, like any real-time presentation has turned out differently. Our learners have been from a wide range of backgrounds from non-academics to experienced online tutors and members of the international business community. Attendees have also been from a range of disciplines and interests. We found it interesting that we have managed to reach our audience each time, despite technical difficulties, by thinking quickly on our feet and adjusting the timing and content of the presentation. As teachers, we've also learned the value of extensive preparation and practice ahead of time and learned to solve problems quickly you as they arose. These are supported by the recommendations of Sanchez and Mayrath et al as follows:

Supporting the social system
a. Interaction between students should be designed for instructional as well as social occasions.
b. Social spaces should be created in the virtual environment to allow students to hold informal
gatherings. Encourage the social use of the tool 1

¥ Have clearly stated learning objectives for the activity that relate to overall course objectives
¥ Have interesting and debatable topics that are anchored in context of class for each session 2

References

1. A Sociotechnical Analysis of Second Life in an Undergraduate English course Joe Sanchez  School of Information University of Texas at Austin, U.S.A., joesanchez@mail.utexas.edu
A Sociotechnical Analysis of Second Life in an Undergraduate English Course

2. Using Second Life in an English Course: Designing Class Activities to Address Learning Objectives
Using Second Life in an English Course: Designing Class Activities to Address Learning Objectives

Michael Mayrath 
Division of Instructional Innovation and Assessment, 
The University of Texas at Austin,  U.S.A., mmayrath@austin.utexas.edu
 
Joe Sanchez
School of Information, 
The University of Texas at Austin, U.S.A., joesanchez@mail.utexas.edu
 
Tomoko Traphagan
Division of Instructional Innovation and Assessment,
The University of Texas at Austin, U.S.A., tomoko.traphagan@austin.utexas.edu
 
Joel Heikes
Division of Instructional Innovation and Assessment,
The University of Texas at Austin, U.S.A., joel.heikes@austin.utexas.edu
 
Avani Trivedi
Division of Instructional Innovation and Assessment,
The University of Texas at Austin U.S.A., avani.trivedi@austin.utexas.edu

8.     Synchronous or Asynchronous?
Salli DiBartolo

Most eLearning programs allow students to sign in as they wish (asynchronous learning/attendance). How will you pull all students together in one place?
 
Let's face it--it can be a arduous task due to other obligations: work, family, job, health, etc. There are also individual preferences as to students working alone or in groups. Most students sign up for eLearning based on the flexibility the classes offer. But, we've all read the research, both formal and informal, that shows that more interaction with students causes students to complete the course with a higher rate and/or level of learning. So, how do you do it?

One way is to expect all students to attend all classes held in SL. But, truly, how realistic is that? Students take online courses for lack of formal scheduling they have to do. The very best way to get students to show up is to offer them options--pragmatic alternatives giving students responsibility for their own learning. If you state, "We're going to meet in SL on these ten dates (list the ten dates). Please choose 7 that you will attend,Ó then you're giving students the ability to look at their calendars, choose the seven dates that they can make and enough time to rearrange schedules where they need to. More than likely, you will see all students attend all ten dates; however, if one can't make it, there is no penalty.

This procedure is currently followed between our eLearning Math Department Chair's classes and his "meetings" in Elluminate. He started out making the study sessions optional but when students weren't showing up, he decided to make them part of a participation grade. He made them all mandatory and then felt bad when some were penalized for not making each Elluminate meeting. When he decided on and implemented the "choose your meetings," not only did attendance in each session rise, but so did grades. And, he had more attend EACH session based on the fact that they were given choices.
 

9.  Class Management
Jeff Pitcher

http://jpitcher.edublogs.org/

Challenge: Keeping track of and managing students in SL.

Outspoken students can approach instructors on multiple fronts while quiet students may get lost in the static and unmotivated students might check out sort inventory, angel about, IM, or do any number of things in RL. Teachers in RL classrooms have developed techniques for interacting with their students and SL teacher need to do the same.

Trying to keeping track of distracted students and focused students can overwhelm a an instructors bandwidth and compromise their class. Likewise the class views itself as an unorganized collection of avatars. Personally, I donÕt know most of the class members from each other and have a difficult time connecting their names, faces and their responses. So, the class is split into two realms - the class of the avatars interacting and the thread of communication. We need tools to tie them together and give the teacher a sense of the class.

Using color coded flags is a step in the right direction, but IÕm interested in managing attendance and feedback with a whiteboard tool or HUD. We need a class hud attachment or a screen that displays suites of non-verbal feedback. We could also look at adopting some conventions for larger body language. The MIT Òhot and coldÓ feedback asked students to move from one side of a grid or another to provide feedback. Similar, and less complex setups might be done with color coded circles in a sandbox.

10.  Time Zones
Helen Farley

Challenge: It seems that I'm always turning up to events in Second Life early or late. Though SL is truly international, there's no getting away from the fact that it is US-centric (not that I especially have a problem with that!) This only gets worse with daylight saving. I turned up to last weeks' class an hour early.

I received an email from NMC through the week that listed various activities. There was a link to www.timeanddate.com and the event times were listed in SL time but also times in a number of timezones around the world. Bliss! It made it so much less complicated to plan my SL activities. If organisers of SL events would take a minute to set that up, would make life easier.

There is another issue with times and SL. I find it very difficult to fit SL activities into my ordinary workaday life. Our EdTech classes are 8 to 10 Friday mornings for me. (I turned up to the first one two hours early). Unfortunately, that's also prime meeting time in my School. I'm an academic so I can close my door for two hours but my phone still rings, students want to collect their papers or ask a question and sometimes I have to make the choice between attending an important meeting or attending my SL class. I understand that I'm in a better position than my UK cousins who are staying up way too late, and negotiating SL with a tired mind and bleary eyes.

That's just one example. There are lots of events I miss out on because they're on in the early hours. Whenever I turn my computer on it starts beeping at me telling me that various things I wanted to attend in SL, happened while I was blissfully snoring away in the early hours. When I was planning a SL class the other day, I had to try and choose time that would suit my Australian colleagues but not make it too inaccessible for others.

Again, www.timeanddate.com came to the rescue with its Meeting Planner. I could enter up to 4 cities and it would show me times but also tell me when people were likely to be asleep, when people would likely be at work and when people would likely be awake but not necessarily at work. There are no perfect solutions but certainly this was enormously helpful.

I planned my class using this tool and and ended up with a balance of Australians and Americans. I'll have to hold another class to accommodate the Europeans!